Another year of E3, another year of big news and announcements of the latest upcoming games coming in the future. The Electronic Entertainment Expo (E3) is usually defined as the main event to showcase games to the press and now to the public, either as attendees or via online coverage of streams and videos.
The main eye-catcher of E3 now are on those press conferences, where publishers are setting up grand shows to hype the crowd- both the press and the general gamers – in spectacle.
With Square-Enix opting out from hosting a press conference event and instead share details of their games directly on the show floor, the remaining six in the contest of spectacle are, in order of their time slot, EA, Bethesda, Microsoft, the PC Gaming Show, Ubisoft, Sony and technically Nintendo. So let’s try and answer the arbitrary question of who won E3 as an excuse of highlighting the highs-and-lows of each press conference.
E3 2016 is interesting. Despite its size slowly going down- folks attending the show has reported to have good mobile reception and wider walking space, something not seen during the peak of the events- the quality of games being shown, surprise announcements of new games and sequels kept the show being something exciting to those that are paying attention to it.
One of the ballsiest move was seen at Sony’s excellent E3 press conference, after announcing the Playstation VR’s price and release window, a VR game was shown.
Turns out that The Kitchen VR demo Capcom showed last year was actually going to be released on January next year. This creepy-looking first-person game’s name?
Resident Evil 7.
Some went screaming in joy, while most RE fans cry out:” This isn’t a Resident Evil game!”
This situation, of fans calling a certain entry of a game series not worthy of its name, has happened before. Let’s discuss the issues revolving around this conundrum
There’s one neat thing that Blizzard’s new shooter Overwatch did astonishingly well: the balance of the 21 heroes. The trick here is that they made all the heroes to be situationally powerful, sometimes to the point of people yelling OP and nerf, yet there are situations that these seemingly OP characters can get trumped, hard.
Interestingly, the balance of Overwatch comes from its imbalance. Something you won’t see in normal FPS games, where you would expect all the variations of playstyles to be viable on its own. But Overwatch focuses a lot on team play, team composition, and counter picking heroes that the imbalance is on purpose. Your individual heroes have its weaknesses and strengths where it shines most. A good team can complement each other by helping a certain hero shines more and mitigate the weaknesses it has.
But how do you balance a game about hero imbalance like Overwatch? Recently, Blizzard spoke about considering some nerfs for McCree. Although balancing issues were done a lot in the closed beta, now that the game is out some people just like it the way it is, while others still clamouring for Bastion nerfs, or even its outright removal.
But first, let’s talk about the beauty of the balancing.