In the early days of gaming, games are difficult by design due to their arcade heritage- where its business model is to ensure people keep coming back and put in more coins to progress, or the game designers have become terribly good with their own creation which made them to up the difficulty. Its rare for somebody to beat the game, a true test of skill.
Or maybe it was cheat codes.
Anyway, as time progresses, a shift of game design happened as games are designed for more players being able to see all the content offer. Nowadays, most games are beatable by the average gamer, some for a good 20-30 hours, some even in just one sitting.
The question of today is how do games present themselves to be valuable longer than just a playthrough? What if developers can provide more content than just what is in the disk?
On that point, let’s discuss about extending a game’s life.
As a Malaysian, if I were to be asked on what’s interesting about my own country would be the bustling city of Kuala Lumpur with its pretty skyscrapers, and.. the historical city of Malacca, where the remnants of colonialism for the West is well preserved as a tourist trap attraction nowadays.
So, it’s interesting to see that some parts of Malaysia made cameos in Civilization V, a strategy, or more accurately a 4X (Explore, Expand, Exploit, Exterminate) game using elements of world history. In the game, you can be any of the huge selection of historical civilizations, and try your best to build the civilization that can stand the test of time. There are also City-States, small, unplayable civilizations that do not compete with you, but may help or hinder progress, and two of them are Kuala Lumpur, and.. Malacca.
With the introduction of a new civ, Portugal in the last expansion: Brave New World, now you can create the signature trademark of Malacca, the A Famosa (pictured in the header) in your very own Civ V game!