Here’s a pet peeve of mine: inverted controls.
I used to invert my controls. Up is down. Down is up. Invert Y axis.
Why? It is, well it was, the standard for console games at the time. I remembered wrapping around the concept of a first person shooter in 2000 by playing Red Faction. I don’t play PC games at the time, so I had never discovered Quake and Half-Life. Doom was ok, but there’s no Y-axis controls. This was my first foray to narrative-driven FPS. It was pretty good.
The first thing I did not get is why is it inverted. Until I made the connection by imagining myself pushing and pulling the character’s head. Makes sense. Even makes even more sense when piloting aircraft, which is how it is controlled in real life.
Then, after the jump to the 360/PS3 generation, suddenly all the controls default to non-inverted.